Quick Glimpse
Crafting Impactful User Experiences
I collaborated with stakeholders including UX researchers and designers, an information architect, and UX writers. My role encompassed UX research, UX design, and visual and interaction design. To achieve our objectives, I utilized tools such as Figma, Principle, Quip, OptimalWorkshop, UserTesting, and Adobe Photoshop.
Today, the number of students pursuing STEM fields is increasing, yet the demand for roles requiring STEM expertise continues to grow at a rate that exceeds the current workforce capacity. Encouraging children to develop a passion for STEM disciplines early on is one way to address this issue.
Puzzle Pieces
Navigating Design Challenges
Challenge
How can curated interactive projects motivate kids to develop a passion for science and enhance their creativity?

Insight Expedition
Mapping the User Landscape
Most electronic hardware e-commerce sites offer excellent customer service, comprehensive device specification documentation, a diverse range of products, and various product categories. However, they lack a dedicated category and curated content specifically for kids. To address this, I conducted comparative and UI trap analysis.


I conducted four 45-minute semi-structured interviews with kids aged 10-15 who had little to moderate exposure to customizable electronics. During these interviews, I asked questions to understand their behavior, current experiences with similar products, and to identify their pain points.
Behavioral Insight: Kids highly value entertainment shows and prefer robotic artifacts that resemble their favorite characters or items from movies. This preference significantly influences their choices in color and shape.
Product Reaction Insight: Kids need interactive instructional manuals that align with their mental model when assembling robots and DIY items. What makes assembling pieces together easy for you and why?
Product Opportunity Insight: Kids need items that boost their imaginative and creative thinking. What do you like about building your own toys?
Conducting effective research with minors presents unique challenges compared to adult participants. It requires meticulous planning and execution. Each question had to be customized, and I frequently used pictorial stimulants instead of verbal communication. Additionally, I had to incorporate playfulness into the conversation to engage the children effectively.
Based on the major insights from the research, I formulated four guidelines that guided the design process
Given the project's scope and time constraints, I decided to prioritize the following key experiences, as they encompass many user touchpoints: Onboarding, Discovery, Transaction, and Customer Support.

I developed an initial item categorization and conducted a card sorting activity with fourteen participants. This activity provided insights into the optimal site structure and allowed me to incorporate new items into the categories as needed.






Onboarding
Product Discovery
Shopping
User Support
I conducted a remote usability test using UserTesting with four participants who either have young children/siblings/relatives, often purchase items for kids, or aim to encourage children to pursue science.
Objectives
Onboarding: The initial page did not prompt users to start the sign-in/sign-up process immediately.
Discovery: Users prefer to navigate to the featured and category pages to discover products.
Product Detail: Users require information on customizable items.
Product Support: Users prefer to see video tutorials instead of images.
Transaction: Users prioritize knowing the estimated delivery date.
Transaction: Users want to see what kinds of payment methods are accepted.
This project has been a transformative journey for me. Initially, I had preconceived expectations that were continuously challenged as the project unfolded. It became clear to me that design interventions are not just about addressing current issues but also have the potential to shape the way future generations interact with technology and products. Throughout this experience, I developed skills in leading comprehensive UX processes, fostering effective collaboration, and rapidly iterating designs based on user feedback. The most valuable takeaway has been the deep understanding I gained in designing products that cater specifically to children, considering their unique needs and preferences.